WorldDemo.cpp, h 더보기 #include "stdafx.h" #include "WorldDemo.h" void WorldDemo::Initialize() { shader = new Shader(L"04_World.fxo"); { vertices[0].Position = Vector3(-0.5f, -0.5f, +0.0f); vertices[1].Position = Vector3(-0.5f, +0.5f, +0.0f); vertices[2].Position = Vector3(+0.5f, -0.5f, +0.0f); vertices[3].Position = Vector3(+0.5f, -0.5f, +0.0f); vertices[4].Position = Vector3(-0.5f, +0.5f, +0.0f)..